Description
Edit copy* Like the original, the game is asymmetric and involves two players, one playing the Runner, and the other playing a Corporation. The runner wins by hacking into the corporation’s computer network and stealing 7 or more points worth of agenda cards. The corporation wins by scoring agenda cards worth a total of 7 or more points. Additionally, the Corporation wins if the Runner is forced to discard more cards than they have in their hand, and the Runner wins if the Corporation can’t draw a card when required (due to an empty deck).[3] While the game retains much of the gameplay of the original, there are some key differences.
Like the original, the game is asymmetric and involves two players, one playing the Runner, and the other playing a Corporation. The runner wins by hacking into the corporation’s computer network and stealing 7 or more points worth of agenda cards. The corporation wins by scoring agenda cards worth a total of 7 or more points. Additionally, the Corporation wins if the Runner is forced to discard more cards than they have in their hand, and the Runner wins if the Corporation can’t draw a card when required (due to an empty deck). While the game retains much of the gameplay of the original, there are some key differences.
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